// dlg.txt

//mark_quest_dest(zone,x,y,layer,quest);

begintalkscript;

variables;

// MIXED

begintalknode; // abil 131/132 set_forced_abil
	tag = 13;
	condition = 1;
	text1 = "A misty goo sprays out of Bojar's hideous cracks. Everyone nearby feels slow and sluggish. Your skin burns.";

begintalknode;
	tag = 14;
	condition = 1;
	text1 = "Your blows open up more cracks in Bojar's hideous skin. Goo begins to flow out faster. Bojar is weakening, but the more slime leaks out, the more slime you have to fight.";

begintalknode;
	tag = 15;
	condition = 1;
	text1 = "Your final blow tears open what is left of Bojar's skin. The last of his slime flows out. It dissolves most of him. For a minute, only his head remains, rasping, _Nooooo ... You promissssed ..._";
	text2 = "And then the head rolls onto its side, super-dead.";

begintalknode;
	tag = 16;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 17;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 18;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 19;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 20;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 21;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 22;
	condition = 1;
	text1 = "__";

////

begintalknode;
	tag = 30;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "There is a lone mage standing at the far end of this workshop. He stares at you, swaying back and forth. In the shadows of his hood, he looks like a middle-aged wizard, lost in thought.";
	text2 = "And then his hood falls back. What you're looking at is a man who is desperately unwell. His skin is sickly green and covered with deep cracks. As he turns to look at you, something starts to ooze out of the cracks.";
	text3 = "This is the clear result of magical experimentation gone horribly wrong.";
	
begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_Who are you?_";
	text1 = "The warped mage tilts his head to one side. When he opens his mouth, a long, hissing gurgle comes out.";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_Can I help you?_";
	text1 = "The warped mage tilts his head to one side. He doesn't seem to understand you. When he opens his mouth, a long, hissing gurgle comes out.";

begintalknode;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "_You are the enemy of the proper humans of Valorim!_ (Attack.)";
	text1 = "The mage speaks. It comes out as a long, hideous gurgle ... _Booooojar! Ssssslay!_";
	text2 = "And then slime starts to pour out of the cracks in his skin. As it oozes out, his body doesn't seem to get any smaller. This is truly some freakish magic.";
	action = END_TALK;
	code =
		set_attitude(4624,10);
		activate_hidden_group(10);
		if (difficulty() > 1)
			force_char_status(30001,0,10);
		if (difficulty() > 2)
			force_char_status(30001,4,10);
	break;
	
begintalknode;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "_I'm trying to destroy the slime plague._";
	text1 = "The mage speaks. It comes out as a long, hideous gurgle. _Nooot plague. Gifffft. Youuuuu ..._";
	text2 = "He raises a finger and points at you. A glob of viscous goo hangs from the tip.";

begintalknode;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "_Really, I would like to help you._";
	text1 = "The mage speaks. It comes out as a long, hideous gurgle. _Noooo. No helllp. Am betterrrr. Strongerrrr. Growing powerrrr. Youuuuu ..._";
	text2 = "He raises a finger and points at you. A glob of viscous goo hangs from the tip.";

begintalknode;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "_Wow! You are messed up!_";
	text1 = "The mage speaks. It comes out as a long, hideous gurgle. _Nooot messed up. Great gifffft. Strongerrr. Live for yearrrs and yearrrrrs. Youuuuu ..._";
	text2 = "He raises a finger and points at you. A glob of viscous goo hangs from the tip.";

begintalknode;
	state = 12;
	nextstate = -1;
	condition = 1;
	question = "_Me what?_";
	text1 = "_Yooouuuu ... Intruuuuder! Booooojar! Ssssslay!_";
	text2 = "And then slime starts to pour out of the cracks in his skin. As it oozes out, his body doesn't seem to get any smaller. This is truly some freakish magic.";
	action = END_TALK;
	code =
		set_attitude(4624,10);
		activate_hidden_group(10);
		if (difficulty() > 1)
			force_char_status(30001,0,10);
		if (difficulty() > 2)
			force_char_status(30001,4,10);
	break;

//

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 40;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

	
//

begintalknode;
	tag = 70;
	state = -1;
	nextstate = 70;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";


//

begintalknode;
	tag = 100;
	state = -1;
	nextstate = 100;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 100;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 130;
	state = -1;
	nextstate = 130;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 130;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 160;
	state = -1;
	nextstate = 160;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 160;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
		
//

begintalknode;
	tag = 190;
	state = -1;
	nextstate = 190;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 190;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
				